Valerio Rosponi
All work

JustCook

Pre-portioned boxes and an adaptive planning app that turn “I should eat better” into a balanced dinner in twenty minutes.

Role
End-to-end UX designer
Team
4 design students
Timeline
Sep 2024 – May 2025
Three JustCook app screens side by side: tonight’s recipe on Home, the weekly meal plan with the friends leaderboard, and the Boxes pantry.

Overview

Problem

Off-site students want to eat well, but time, budget and family-sized packs get in the way.

Approach

Research in students’ own kitchens, six reframing cycles, then a value proposition map.

Outcome

Single-portion boxes paired with a planning app, plus brand, packaging and launch campaign.

Role
End-to-end UX designer
Timeline
Sep 2024 – May 2025
Team
4 design students
Type
Product & communication design
Platform
iOS app + physical box
Tools
Figma, Miro

Result

Four pre-dosed boxes cover the week; the app plans around the days students actually cook and nudges them before a delivery app wins.

01Tonight

Home: tonight’s box, a countdown to start cooking at 19:45 and the recipe card.
Focus mode: step four of six, full-screen video with the timer and the next step.
Streak: four days in a row and the points earned.

02Live Activity

Live Activity in the Dynamic Island, compact: the step timer while cooking.
Live Activity expanded: current step, time left, next step and a shortcut to the recipe.

03Widgets

Small Home Screen widget with the cooking streak.
Medium widget: tonight’s box and the time to start cooking.
Large widget: tonight plus the week at a glance.

04Buy boxes

Add a box to an uncovered dinner, with a suggested box.
Choose boxes and quantities.
Review the order: boxes, pickup at Conad and payment.
Boxes reserved, with the code to show at checkout.

05The week

Home scrolled: this week’s meal plan, an open Friday dinner and the friends leaderboard.
Plan: the week of meals, each dinner linked to a box.
Boxes: two boxes ready to collect tomorrow at Conad, with the QR code, and the pantry.
Your ingredients: what is at home and what to use first.

Targets for a pilot

Food waste in the first month
−40%
From box to plate
<20 min
Users still active at day 30
>60%

Process

  1. 01ChallengeEffort, not knowledge
  2. 02ResearchInside students’ kitchens
  3. 03InsightsTime, plans, portions, space
  4. 04DefineTwo archetypes
  5. 05IdeateSix reframing cycles
  6. 06DesignBox, app and launch
  7. 07ReflectionWhat I’d validate next

Challenge

Students know what a balanced meal looks like. What stops them is the effort between intention and plate.

The brief: pick a real problem in our own community. We chose one we were living ourselves as off-site students, and desk research showed how common it is.

The project ran across three courses at the University of Trento (semiotics, sociology and psychology of communication), in a team of four. I worked on every phase, from research to packaging.

The evidence

92%

of off-site students change their eating habits after moving out.

Source: Lupi et al., 2015 (258 students)

Eat take-away at least once a week
>60%
Eat at least one portion of fruit a day
44%

The question

How might we make a balanced, home-cooked meal the path of least resistance for students short on time, money and kitchen space?

Research

I moved the research into students’ kitchens, where the problem actually happens.

Methods

Survey responses
41
Shared in student WhatsApp groups and through QR flyers: the broad picture.
In-kitchen interviews
4
In participants’ own kitchens, with photo elicitation: the why.
Field observations
3
The three moments that shape a meal: shopping, cooking and storing.

Analysis

Interviews and field notes were coded in one thematic grid, so a handful of visits became patterns we could compare and defend.

Themes
8
From autonomy and weekly planning to budget, shared living and food waste.
Codes
36
The same codes applied to every transcript and field note.

Insights

Four findings, each one a constraint the solution had to respect.

  1. 01Time filters everything

    Frozen vegetables and ready-made burgers are a survival strategy, not ignorance. A solution has to fit fifteen to twenty minutes.

  2. 02Rigid plans break

    >60%shop once a week

    They shop around the days they will be in town. Day-by-day plans collapse at the first exam or trip home.

  3. 03Retail is built for families

    95%blame packs too big for one

    About half of the students surveyed throw food away. Of those who try not to, almost all name the same obstacle: food sized for families expires before it is eaten.

  4. 04The shared kitchen has no rules

    ≤3people cooking at once

    The first one in gets the stove. Less prep and less counter space make cooking more likely to happen at all.

Define

Two archetypes live the same problem in opposite ways: one wants less effort, the other less waste.

The archetypes

Both are synthesised from the coded interviews and survey answers: two ends of the same problem, not two invented users.

Wants

In their words

Friction

Opportunity

01 — Survivalist

The efficiency seeker

WantsLess effort

In their words“If cooking takes more than fifteen minutes or means fighting for the kitchen, I’ll take the path of least resistance.”
FrictionA chaotic shared kitchen and no time to plan.
OpportunityMinimal decisions and meals that fit fifteen minutes.
02 — Manager

The conscious aspirer

WantsLess waste

In their words“I want to eat well and not waste food, but the shop is designed for families, not for me.”
FrictionA gap between principles and reality, and guilt about forgotten food.
OpportunityBuying exactly what will be cooked, planned for the real week.

Priorities

A value proposition canvas turned jobs, pains and gains into priorities.

Must-haves

What the service could not do without.

  • Balanced diet
  • Low cost
  • Time saved

Nice-to-haves

The gains that would make it a habit.

  • Variety from the same ingredients
  • Predictable cooking time

Ideate

Six reframing cycles: each new framing exposed the flaw in the previous idea.

Reframing cycles

Three of the six, from the first framing to the final one.

61

6 Client–Problem–Solution cycles, one final framing.

  1. Cycle 01

    Students who eat out

    Problem
    Meals are rarely balanced.
  2. Cycle 05

    Students short on time

    Problem
    Cooking takes too long.
    Idea, discarded
    Healthy ready-made food.
  3. Cycle 06 · Final framing

    Off-site students, 18–28, cooking for themselves

    Problem
    Little time and limited skills make balanced, portioned meals hard to put together.
    Idea
    Pre-dosed single-portion boxes, planned through an app that keeps the week on track.

Design

Two layers that work together: the app reduces the decisions, the box reduces the effort.

The box

One colour per box, so the week reads at a glance on the shelf and in the app.

  • Box A in perspective on an orange panel.

    Box AProtein

  • Box B in perspective on a green panel.

    Box BEnergy

  • Box C in perspective on a red panel.

    Box CLight

  • Box D in perspective on a blue panel.

    Box DComfort

Ingredients per box
4–5
Fresh and pre-dosed for one portion.
Recipes per box
10
Up to ten, so the same base never means the same dinner.
From box to plate
~20 min
Sized for the window students actually have.

In the prototype, boxes are reserved in the app and collected at Conad; a code inside each one registers it and updates the pantry.

The app

Four features, each one removing a decision from the student’s evening.

  1. Plan screen: the week with a box on each dinner.
    01

    Adaptive planning

    Boxes go on the days students will actually cook; the app says whether the week is covered.

  2. Home Screen widget: start cooking in 45 minutes.
    02

    A timely nudge

    Reminders are timed backwards from the recipe’s duration and dinner time, before a delivery app wins.

  3. Focus mode: step four of six with a timer.
    03

    Focus mode

    Recipes play as a vertical, step-by-step video feed, a pattern students already know.

  4. Streak: four days in a row and the points earned.
    04

    Streaks with friends

    A weekly score with flatmates rewards showing up, not what is on the plate.

Brand and campaign

Delivery asks you to do nothing. JustCook asks for one easy thing.

The name winks at Just Eat. The tone is reassuring and empowering: cooking for yourself as a small act of independence in your first year away from home, not a chore.

The campaign runs where students already are, and its flyers show the same maze twice: the long way and the JustCook way.

Channels

Where off-site students already spend their attention.

  • 01InstagramOne post per box, and a challenge to cook against your friends.
  • 02WhatsApp groupsStudent group chats: first for the survey link, then for the launch.
  • 03QR flyersThe maze flyers in study rooms and student housing, with a QR code to the app.
  • 04Short videosTikTok-style clips that show a box turning into dinner in twenty minutes.

Launch plan: one city first

The launch was planned small and local, where the research happened, so every box could be traced back to a student.

  1. 01One city

    Rovereto, starting with the off-site students of the Department of Psychology and Cognitive Sciences: the community we researched, and our own.

  2. 02One pickup point

    Boxes would be reserved in the app and collected at Conad in Rovereto, a short walk from student housing and study rooms.

  3. 03Word of mouth first

    The same channels that filled the survey: student group chats, flyers in study rooms, posts that friends share and challenge each other on.

  4. 04Signals to watch

    Boxes collected, codes registered, shelves emptied at the store, streaks kept: the evidence the pilot targets would be measured against.

Reflection

The most useful design decision was a reframing: changing what was easy to do, not what students knew.

What surprised me

How little the problem had to do with knowledge. The students we spoke to were not missing information: they were busy, tired and cooking in a kitchen shared with flatmates. Sitting in those kitchens taught me more than any statistic.

It was also my own problem. I was one of those off-site students, and designing for people like me made it easy to assume. The research kept correcting me, and I learned to let it.

If I started again

  1. Talk to more students, beyond the four in-kitchen interviews.
  2. Analyse what they said in a more structured way.
  3. Put the prototype in students’ hands before polishing it.
  4. Build the targets from data rather than ambition.

JustCook is still a concept, on paper and in Figma. The next version would be a tested one.

What I take with me

Design the easy path, and people will take it.